Aristo New Spell/Ability Idea Thread

Spells, Skills and AA discussion

Re: Aristo New Spell/Ability Idea Thread

Postby Shang » Sun Jan 05, 2014 6:53 pm

Ro's Fury - Self only hundred hands effect tbh
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Re: Aristo New Spell/Ability Idea Thread

Postby Tadenea » Sun Jan 05, 2014 8:00 pm

maybe more spells coming besides those 2 since there are 10 ph spots for rangers after those spells listed, (before it goes into SK spells)
still very early, and maybe more then that if some classes get shared spells which are listed elsewhere

I find it funny on some spells some are getting with part 3
Mages
New Cauldron
Group Call of Hero
All Casters = Upgraded Reflect Sell (70% Rk3)
only 3 ph spots after there new spells
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Re: Aristo New Spell/Ability Idea Thread

Postby Underbrush » Mon Jan 06, 2014 8:12 am

I know mages would explode but I'd love to see Call of Hero extended to other classes. Just would be easier to get around at times. Maybe a mage summoned no-rent item that could cast Call of Hero ...
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Re: Aristo New Spell/Ability Idea Thread

Postby Tadenea » Mon Jan 06, 2014 9:40 am

Underbrush wrote:I know mages would explode but I'd love to see Call of Hero extended to other classes. Just would be easier to get around at times. Maybe a mage summoned no-rent item that could cast Call of Hero ...


only seen 3 items listed of the 12 for there new cauldron so you never know
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Re: Aristo New Spell/Ability Idea Thread

Postby Falos » Tue Jan 07, 2014 10:26 am

Underbrush wrote:I know mages would explode but I'd love to see Call of Hero extended to other classes. Just would be easier to get around at times. Maybe a mage summoned no-rent item that could cast Call of Hero ...



I'm a mage main and I'd be thrilled if other classes could summon me around, the more CoTHs the better.
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Re: Aristo New Spell/Ability Idea Thread

Postby Underbrush » Tue Jan 07, 2014 7:57 pm

Well, I imagine a Ranger ability where we summon another character, lore would be our hunters ability to find a safe path, is a bit too much but a no rent object would give the ability to others without lessening the mage class. Tadenea, can you pose the suggestion where it will be seen?
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Re: Aristo New Spell/Ability Idea Thread

Postby Tadenea » Wed Jan 08, 2014 9:28 am

Underbrush wrote:Well, I imagine a Ranger ability where we summon another character, lore would be our hunters ability to find a safe path, is a bit too much but a no rent object would give the ability to others without lessening the mage class. Tadenea, can you pose the suggestion where it will be seen?


ok little confused what your asking
When I said earlier that only 3 of the items were listed because they were carried over from previous cauldron
including Worlu's Prying Eyes etc

keep in mind these are not for this expansion but something future on like Part 3 so thats why there are no spell forums in Part 2 beta
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Re: Aristo New Spell/Ability Idea Thread

Postby Underbrush » Wed Jan 08, 2014 9:46 am

Very off-topic, I'd love to see mages be able to generate no-rent items with a charge(s) of Call of Hero, it would make gameplay much easier although some would argue it is easy enough these days.

I'm certain we could come up with some way to justify the ability for other classes but why shoot for the moon when this would be a passable solution.
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Re: Aristo New Spell/Ability Idea Thread

Postby Underbrush » Wed Jan 08, 2014 11:07 am

On topic I'd love to see an AA where we could return from a death/res with some mana and stamina.
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Re: Aristo New Spell/Ability Idea Thread

Postby Gladare » Thu Jan 09, 2014 3:03 pm

How about a snare trap? I'm pretty sure Hatsee has brought it up a few times. Or even a root trap that snares on fade like vinelash. Make it use the same mechanism as the shaman malo totem.
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Re: Aristo New Spell/Ability Idea Thread

Postby Underbrush » Thu Jan 09, 2014 5:39 pm

Interesting idea, when would you use it? Breaking up pulls?
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Re: Aristo New Spell/Ability Idea Thread

Postby hatsee » Fri Jan 10, 2014 1:59 am

Gladare wrote:How about a snare trap? I'm pretty sure Hatsee has brought it up a few times. Or even a root trap that snares on fade like vinelash. Make it use the same mechanism as the shaman malo totem.


Yeah I had some of those over the years. The last one I think was asking for a free target type spell or disc that dropped a snare trap in the location you cast. It seems somewhat fitting for the class, but I am not sure how much use I'd get out of it. Which is probably why I was thinking of asking for it as a disc at the time, so you can use it whenever you want without sitting down to memorize it.
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Re: Aristo New Spell/Ability Idea Thread

Postby Gladare » Fri Jan 10, 2014 5:01 am

Underbrush wrote:Interesting idea, when would you use it? Breaking up pulls?


Maybe just a snare trap as root might be annoying to work with. I was thinking about the WK raid. We put rangers on CC duty to stop about a dozen of them before they reach the raid.
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