Nature's Reprieve

Spells, Skills and AA discussion

Nature's Reprieve

Postby Gladare » Sat Aug 17, 2013 6:13 pm

I was going to buy the 3rd rank of this tonight, but thought I'd look up how big an increase it is before I did. The aa description says the heal and HoT are increased, but http://raidloot.com/Spells.aspx shows that the only increase was 10% more dodge. Has anyone tested this?
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Re: Nature's Reprieve

Postby Underbrush » Sat Aug 17, 2013 6:45 pm

Maxed it before people started telling me it wasn't nearly as good as it has sounded. I don't recall any meaningful times it has made a difference.
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Re: Nature's Reprieve

Postby Gladare » Sat Aug 17, 2013 7:08 pm

Well, it's the last thing I have to buy. Got tired of seeing it unfinished. Would be nice to know if it needs to be fixed or not. I'll try testing it out sometime soon
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Re: Nature's Reprieve

Postby rumstil » Sat Sep 28, 2013 2:09 pm

It's been fixed on beta. The 3 levels are now:

[21850] Nature's Reprieve
Restriction: HP Less Than 20 Percent
Target: Self (if HP Less Than 20 Percent)
Beneficial: Blockable
Casting: 0s, Recast: 30s
Duration: 18s (3 ticks), Extendable: Yes, Dispelable: Yes
3: Increase Current HP by 5000
5: Cast: Lasting Embrace
6: Stacking: Delayed Heal Marker (0)
7: Increase Current HP by 2500 per tick
8: Increase Chance to Dodge by 20%
Text: You feel nature's embrace envelop you


[30787] Nature's Reprieve
Restriction: HP Less Than 20 Percent
Target: Self (if HP Less Than 20 Percent)
Beneficial: Blockable
Casting: 0s, Recast: 30s
Duration: 18s (3 ticks), Extendable: Yes, Dispelable: Yes
3: Increase Current HP by 10000
5: Cast: Lasting Embrace
6: Stacking: Delayed Heal Marker (0)
7: Increase Current HP by 5000 per tick
8: Increase Chance to Dodge by 30%
Text: You feel nature's embrace envelop you


[38021] Nature's Reprieve
Restriction: HP Less Than 20 Percent
Target: Self (if HP Less Than 20 Percent)
Beneficial: Blockable
Casting: 0s, Recast: 30s
Duration: 18s (3 ticks), Extendable: Yes, Dispelable: Yes
3: Increase Current HP by 20000
5: Cast: Lasting Embrace
6: Stacking: Delayed Heal Marker (0)
7: Increase Current HP by 10000 per tick
8: Increase Chance to Dodge by 40%
Text: You feel nature's embrace envelop you
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Re: Nature's Reprieve

Postby Astroshak » Sun Sep 29, 2013 5:55 am

What that info does not tell you is the chance on any given hit. It started out at 30% and either level 2 or 3 raise it to 50%. Still need to be 20% or lower health, that's just the chance per hit received that it will fire.
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Re: Nature's Reprieve

Postby Orienn » Thu Jan 15, 2015 2:07 am

The only time I've really noticed it working is like when some see invis mob sees me and grabs like everything around it im running for my life and then it pops i might be able to get gate off fast enough lol. I wish it proc'd more often to tell you the truth
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Re: Nature's Reprieve

Postby Shang » Thu Jan 15, 2015 2:06 pm

It's better in low level content than high level content.
As you correctly surmised, you were indeed permanently suspended for the following comment in the Shahrazad thread:
 
“Their Clerics are all lovely people with no temper, and impeccable skill at EverQuest.”
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Re: Nature's Reprieve

Postby Orienn » Fri Jan 16, 2015 4:21 am

ya that's true, 1 thing I can say is it does come through in the clutch sometimes not alot but theres those times running around arx saved my life a couple times hehe
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