Patch message for January 22, 2014

General Discussion Area!

Patch message for January 22, 2014

Postby Underbrush » Wed Jan 22, 2014 5:11 am

January 22, 2014
_____________________

*** Call of the Forsaken: Hate Rising ***

- Call of the Forsaken: Hate Rising has been released! As adventurers continue to collect the artifacts that Zebuxoruk says will send Lady Lendiniara back to her world, a familiar face returns to suggest that the Forsaken may not be all that he seems.
- Seek out new Heroic Adventures in Ethernere-Tainted West Karana, Neriak 4th Gate, and the Bixie Warfront!
- Discover new raids and missions, each revealing a new aspect of the puzzle surrounding the Ethernere incursion in Norrath.


*** Highlights ***

- Heroic Adventures can now be attempted by players level 85 and up. The difficulty (and rewards) will automatically scale based on the highest level player in the Adventure.
- Increased the level spread for most shared tasks so that any group that can share experience can enter the same task.
- Increased the experience, coin, and currency rewards for many existing segments of Heroic Adventures based on the actual time players were taking to complete them.
- Fixed an issue that prevented especially large melee attacks, usually backstabs or flying kicks, from dealing critical damage.


*** Items ***

- Increased the stats on all types of Mercenary gear.
- Mercenary gear is now all/all.
- The finishing kick from recent monk chest armor has been reduced to a single kick.
- The Cerebral debuff line of Enchanter robe clicks now properly runs out of charges, and no longer works on spells with no mana cost.
- The Tears of Alaris can now be converted to and from augment form.
- The Rallosian Spear Ornamentation has been renamed to Rallosian Greatsword Ornamentation.
- The Blima Ornament, Kingslayer Ornament, and Warpower Ornament can now be used with hand-to-hand weapons.
- Yew Leaves found in the Wakening Lands should be easier to spot now.
- Hero's Sigil of the Council can now be equipped in the ammo slot.
- Adjusted the effect from the item Rod of Dark Rites so that its use charges are only consumed by spells that cost mana.
- Removed particle effects from all items and spells that summon mounts.
- Several items that were tradable on normal servers but not on Firiona Vie have been fixed.


*** Quests & Events ***

- Increased the level spread for most shared tasks so that any group that can share experience can enter the same task. Please use /bug to inform us of cases where this is not true.
- Minimum and maximum level requirements on tasks no longer take the average of the group but instead require that each person meet the requirements.
- Modified shared task names on those tasks that are split in to multiple level groups to indicate the approximate average level it was built for.
- - Example: Lavaspinner Hunting [65] versus Lavaspinner Hunting [68+].
- Increased the experience, coin, and currency rewards for many existing segments of Heroic Adventures based on the actual time players were taking to complete them.
- Some Heroic Adventures can now display a line on the compass leading to the mission entrance.
- Excavating an Answer - Reduced the number of guardians needed to be slain during one possible step of this Heroic Adventure from 20 to 14.
- Excavating an Answer - Adjusted the spawn location of the awakened creatures that result from attacking the fragile barrier in this Heroic Adventure to alleviate some targeting issues.
- Sarnak Recovery - Escaped Sarnaks will properly update these quests.
- The Long Lost Puppet - The Resplendent Rose needed for this task should be easier to spot.
- Freedom! - Fixed an issue where Grohlok the Tyrant would be immortal if certain conditions were met.
- Removed the level 99 cap on receiving rewards from 10th Anniversary reward sets.
- Chamberlain Krystorf, Seneschal Aldikar, and the Dain's Servant Girl will now present you with the Protection of the Dain if you present your Ring of Dain Frostreaver IV to them.
- The Plane of Sky key previously known as "Veeshan's Key (Key of Misfortune)" that grants access to the quest halls within island 1 has been renamed "Efreeti's Key" and is now saved on your key ring when used.
- The keys required to progress from island 1 to island 9 in the Plane of Sky are now saved on your key ring when used in order to travel from island to island. You must use each key at least once, in order, before using the next key in order for them to be saved on your key ring.
- Removed all faction hits to the Inhabitants of Sky faction. If your reputation with this faction is below neutral, it will be reset to neutral upon entering the Plane of Sky.
- Corrected several issues that could cause Ambersnout to die without leaving a corpse.


*** Spells ***

- Cleric - Increased target limits on all AE versions of Reviviscence by roughly 25 percent to account for the presence of invalid targets in the area.
- Berserker - Open Wound Effect now increases your chance to dodge and riposte rather than riposte and avoid ripostes.
- Magician - Corrected the description of Circle of Fireskin.
- Magician - Fire pets should once again gain a Frenzied Elemental Bolt when using the level 100 version of Frenzied Burnout.
- Warrior - Changed the way No Time to Bleed Effect absorbs damage. It still absorbs the same amount of damage from spells or melee hits, but will no longer block other detrimental effects from landing. The duration of this effect can no longer be extended via AAs.
- Removed particle effects from all items and spells that summon mounts.


*** NPC ***

- The Dread Lord previously known as Dizok Tolax in Neriak - Fourth Gate is now known as Javis Tolax. His namesake cloak has been similarly renamed.
- The rare spawn rates in Sarith, City of Tides for the Kraken, Sea Ranger Huren, Tidalmage Narens, and Primal Mage Mollens have been improved.
- Several citizens of Shar Vahl have returned to wearing their proper attire.
- Several NPCs spawned via items such as tiny spiders, ants and sheep are no longer targetable.
- Sirran the Lunatic has calmed down a bit (just a bit) and will no longer assist other inhabitants of the Plane of Sky.
- Fixed an issue causing some NPCs to deal more damage than they should when scaling to some levels.


*** AA ***

- Alt Activation codes are now correctly listed in the ability descriptions and only for activated abilities.


*** Tradeskills ***

- All one-handed Call of the Forsaken crafted weapons that were primary only are now also able to be equipped in the secondary slot (if they are usable by dual-wield classes).
- The Chronomagic Blast proc bestowed by the Chronomage's Tonic will no longer push affected mobs.


*** Collections ***

- Adjusted where collection items spawn during the heroic adventures "The Hills Are Alive" and "Artifacts of Great Importance" in Dead Hills to prevent inaccessible items.


*** Miscellaneous ***

- Fixed an issue that prevented especially large melee attacks, usually backstabs or flying kicks, from dealing critical damage.
- Modified our crash reporting system so that data can be better categorized. This should have no visible changes, however if you are not getting the prompt for more information, please report it using /bug.
- Removed the 15 minute delay between uses of the guildhall teleporter to the guild banner.
- Corrected an error that prevented players from using their guildhall teleporter to teleport to their guild banner if another player who tried to teleport to their guild banner failed to do so and was still standing on the teleport pad.
- Aldo, Hiklo, and Wendal Amondson in the Bazaar have retired from their jobs of exchanging horse bridles for bags of platinum and left the work to their brother Galic who will now directly exchange platinum for your unwanted rope, leather, silk or chain horse bridles of any color.
- Olden, Osborne and Vailin in the Gulf of Gunthak have retired from their jobs of exchanging drogmor drums for bags of platinum and left the work to their brother Hoyt who will now directly exchange platinum for your unwanted small, standard, large or giant drogmor drums of any color.
- Made a slight adjustment to the invisible walls in the north-eastern section of the Southern Desert of Ro to prevent players from becoming stuck when zoning to the Northern Desert of Ro.
- The default map for Neriak Third Gate now lists the zoneline to Neriak Fourth Gate.
- Fixed a pottery wheel in East Freeport that was non-functional.
- Fixed a Marketplace crash caused by item refreshes, typically during flash sales.
- Players who have used /setstartcity should now see the correct city when using /charinfo.


*** UI ***

- Added new dragitem icons.

- Changed -
EQUI_Animations.xml


*** Previously Updated ***

- Frostfell Events - Zott will now update the Search for Bram Bandyboot quest when you agree to [try to find him].
- Freedom! - Grohlok in the quest will now appear when he should, as will the helpers he summons when fighting him.
- Safe Passage - Scout Fathim will once again send you into this mission.
- Destroy the Imposter - Small races will no longer need to jump or levitate to receive the update for going to the tree east of the Tainorith House for this task.


- The EverQuest Team
Underbrush
Huntsmaster, Knight of Tunare
Member of Clan Ta'Veren of Rathe-Prexus-Thule

Image
Underbrush
Forest Stalker
 
Posts: 941
Joined: Tue Jan 03, 2006 12:25 pm

Re: Patch message for January 22, 2014

Postby Underbrush » Wed Jan 22, 2014 12:57 pm

Cacophonic Shard (damage 10) aug and an AC40 aug from Windsong are now available on the level 95 mercent in WK.
Underbrush
Huntsmaster, Knight of Tunare
Member of Clan Ta'Veren of Rathe-Prexus-Thule

Image
Underbrush
Forest Stalker
 
Posts: 941
Joined: Tue Jan 03, 2006 12:25 pm

Re: Patch message for January 22, 2014

Postby muvandog1 » Thu Jan 23, 2014 9:56 am

Other than that, there are absolutely no significant changes that affect Rangers in any way. None. Zip. Nada. @_@
Muvandog 100 Ranger
Tunare (via 7th Hammer)
Magelo http://eq.magelo.com/profile/91684
muvandog1
Ranger
 
Posts: 97
Joined: Thu Feb 09, 2006 12:20 pm
Location: Seattle

Re: Patch message for January 22, 2014

Postby Underbrush » Fri Jan 24, 2014 7:58 am

I think that headshot (and probably the similar abilities for rogues, berserkers, etc) is doing considerably more damage. Was in argath working on the stone tear, which is evil you know, and the few HSable mobs I encountered went down in single shots where it used to take 2. Had a HS crit for over 600k too, that was fun.
Underbrush
Huntsmaster, Knight of Tunare
Member of Clan Ta'Veren of Rathe-Prexus-Thule

Image
Underbrush
Forest Stalker
 
Posts: 941
Joined: Tue Jan 03, 2006 12:25 pm

Re: Patch message for January 22, 2014

Postby muvandog1 » Fri Jan 24, 2014 5:47 pm

No you are mistaken, everything is normal. Nothing to see here, move along. These aren't the droids you're looking for.
Muvandog 100 Ranger
Tunare (via 7th Hammer)
Magelo http://eq.magelo.com/profile/91684
muvandog1
Ranger
 
Posts: 97
Joined: Thu Feb 09, 2006 12:20 pm
Location: Seattle

Re: Patch message for January 22, 2014

Postby Shang » Sat Jan 25, 2014 7:21 am

I told brogett it was doing less damage on Beta, and he believed it.

You're welcome guys.
As you correctly surmised, you were indeed permanently suspended for the following comment in the Shahrazad thread:
 
“Their Clerics are all lovely people with no temper, and impeccable skill at EverQuest.”
Image
Shang
Ranger
 
Posts: 197
Joined: Sun Apr 22, 2012 8:12 am

Re: Patch message for January 22, 2014

Postby Whitman » Fri Jan 31, 2014 4:31 am

Shang wrote:I told brogett it was doing less damage on Beta, and he believed it.

You're welcome guys.


I've known Brogett for a long time, and while I don't always agree with him, I've found it is exceptionally rare that he's wrong about game mechanics, or easily fooled. So I asked him about this, and he replied:

The average hit should go up considerably due to the bug fix. Basically anything that would have critted before will now be doing vastly more damage. Rejoice! However the comment about the *maximum* going down is quite likely true - rogues have reported it, but it requires some extremely unlikely scenarios like assassination while stacking multiple discs & AAs. So it's rare and largely an irrelevance, especially given the abilities are being phased out. Equally so it's largely irrelevant that you can HS mobs in 1 hit that previously took 2 - enjoy it while it's worth it as once the level cap goes up again we'll be getting even less, if any, XP.

The reason is that although Dzarn removed the pre-crit cap, he added a 750k post-crit cap (although it may be modified by mob weaknesses). I assume this was just to catch the unexpected.

You're welcome too. ;-)

PS. Oh and your 600k HS crits are so weak! Come back when you've got a 25 million one. ;-)


I don't know what the "*maximum* maximum going down" refers to - maybe a conversation with you, Shang? - but to me, this sounds like the devs finally found a way to make HS work as intended (i.e. kill light blue humanoids in one shot) while ensuring it doesn't get out of hand, at least more or less. Or I could be completely wrong, in which case i look forward to having this explained to me by someone who actually plays the game still ;-)

Shade and sweet water
Whit
Retired. Goodbye, and thanks for all the tips.
Whitman
Warder
 
Posts: 707
Joined: Wed Jan 04, 2006 11:43 am
Location: Denmark

Re: Patch message for January 22, 2014

Postby Shang » Fri Jan 31, 2014 7:24 am

Brogett is a terrible rogue that is mastered in deception.

They know enough and have proper credentials to be believed in most things. However, his primary concern is to skew data to better advance themselves or what they represent while attempting to screw over any competition.

I picture him being involved in marketing, or being the head of a teacher's union
As you correctly surmised, you were indeed permanently suspended for the following comment in the Shahrazad thread:
 
“Their Clerics are all lovely people with no temper, and impeccable skill at EverQuest.”
Image
Shang
Ranger
 
Posts: 197
Joined: Sun Apr 22, 2012 8:12 am

Re: Patch message for January 22, 2014

Postby Underbrush » Fri Jan 31, 2014 7:52 am

Well, at least I wasn't imagining it.
Underbrush
Huntsmaster, Knight of Tunare
Member of Clan Ta'Veren of Rathe-Prexus-Thule

Image
Underbrush
Forest Stalker
 
Posts: 941
Joined: Tue Jan 03, 2006 12:25 pm

Re: Patch message for January 22, 2014

Postby Whitman » Fri Jan 31, 2014 4:38 pm

Shang wrote:Brogett is a terrible rogue that is mastered in deception.

They know enough and have proper credentials to be believed in most things. However, his primary concern is to skew data to better advance themselves or what they represent while attempting to screw over any competition.

I picture him being involved in marketing, or being the head of a teacher's union


I'm sure he'll be pleased to learn that you admire him enough to think he might be a teacher. I don't think he is, but that's mere speculation. I DO know, however, that, like any good teacher, Brogett is smart enough not to resort to ad hominem argumentation. Make of that what you will.
/exit Whitman, stage left
Retired. Goodbye, and thanks for all the tips.
Whitman
Warder
 
Posts: 707
Joined: Wed Jan 04, 2006 11:43 am
Location: Denmark

Re: Patch message for January 22, 2014

Postby Shang » Sun Feb 02, 2014 9:15 am

Whitman wrote:
Shang wrote:Brogett is a terrible rogue that is mastered in deception.

They know enough and have proper credentials to be believed in most things. However, his primary concern is to skew data to better advance themselves or what they represent while attempting to screw over any competition.

I picture him being involved in marketing, or being the head of a teacher's union


I'm sure he'll be pleased to learn that you admire him enough to think he might be a teacher. I don't think he is, but that's mere speculation. I DO know, however, that, like any good teacher, Brogett is smart enough not to resort to ad hominem argumentation. Make of that what you will.
/exit Whitman, stage left

When a person's character is what drives them to make bad decisions, ad hominem is justified.

I'm amused that you think teachers are intelligent.
As you correctly surmised, you were indeed permanently suspended for the following comment in the Shahrazad thread:
 
“Their Clerics are all lovely people with no temper, and impeccable skill at EverQuest.”
Image
Shang
Ranger
 
Posts: 197
Joined: Sun Apr 22, 2012 8:12 am


Return to General

Who is online

Users browsing this forum: No registered users and 1 guest

cron